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Sohei       Empty Sohei

Post  KitsuneWarlock Sun Nov 13, 2011 4:09 pm

Shaman:

Shamans are intermediaries between the mortal world and the realm of spirits--the vast multitude of living beings that infuse the entire world with divine essence and the ghosts of ningen-do that, for whatever reasons, have not gone to their judgement in Meido, the realm of the waiting dead where Emma-O passes judgement to dead souls. Shamans also communicate with ancestor spirits, demons, nature spirits and powerful, deity like spirits.

Currently, there are four roles for shaman: The two most common for PCs are Gekkaishi and Kekkaishi. Gekkaishi usually enjoy the presence of spirits and are known for purposely becoming possessed to take some of the ghost's power. Kekkaishi on the other hand think spirits should not exist in the mortal realm. They can create barriers and repel spirits. The third role is Keeper. These shamans generally guard a single spirit, usually bound to a place or object and many times also are leaders of temples. The fourth role is that of a Demon hunter. They hunt oni and other coporeal spirits as well as, like the Kekkaishi, incorporeal spirits.

Shamans have advanced unarmed fighting maneuvers and, like Sohei, are very much like Monk/Spellcasters in a single class. They use light armor, usually cloth or leather. They almost always carry a special holy staff called a shakujo that has varying designs (up to the player). The staff is usually wooden with a metal ring. Sometimes above the ring one places a spearhead. The ring always has a number of smaller rings placed within it.

Exorcism: Shamans can perform exorcisms, expelling demons and ghosts from living beings. The stronger the shaman, the stronger the spirit that can be exorcised. The shaman may use the energy from the exorcised spirit to create holy auras, evil auras, or forceful blasts that can do damage equal to the power of the spirit in relationship to it's alignment. Good shamans may not exorcise good spirits without just cause, and vice-versa. The aura blasts may be saved for later and resemble large blasts or energy from the shaman's weapon or focus.

Spells: Like Sohei, the shaman has 20 ki and gains 20 every level. Shamans can cast kihos like Sohei and monks. See the spellcasting section for more information. They have very limited spellcasting when compared to other classes, much like sohei. They utilize the power of the spirit realms and elements combined to cast their spells and channel their spells through ofuda. They have stronger spellcasting abilities than sohei, but much weaker martial prowess.

Ofuda: At level 2, any shaman can inscribe an ofuda which, when affixed to a spirit or demon's head, can freeze the spirit or demon in place. The power of the ofuda is equivalent to the power of the shaman who wrote it. These ofuda are not used for spellcasting like the other ofuda of shamans, but are the easiest to create. Furthermore, other spellcasting ofuda cannot be used in this manner without being rewritten.

Spirit Sight: At level 3, Shamans can see spirits, even invisible ones (advanced Keiki).

Spirit Smite: Shamans may strike ethereal spirits with their unarmed attacks at level 4.

Gekkaishi:

Spirit Ally: At level 3, Shamans get a spirit companion (they still must search for one in an RP or quest). The allys follow the shaman and offer it advice, getting closer with the shaman until they gain the ability to temporarily posses the shaman a number of times per day equal to the shaman's level-5. This lasts a number of minutes equal to the number of levels that the spirit gains (it gains 1 level each quest it is with the shaman essentially). The effects of this fusion vary and should be discussed with a GM, but usually just increase stats and many times give special abilities like monk techniques and styles or the ability to fight like samurai. Each minute of integration drains 10 ki, but ki is not drained until the spirit LEAVES. Ki drained by the spirit is the spirit's ki, and therefore not counted against your total.

Possession: At level 3, Shamans of the gekkai role gain the ability to not only be possessed by demons and spirits, but to control their own bodies when being possessed by said spirits, many times gaining the abilities of the spirits or demons possessing them. Doing so is very risky however, since even benevolent spirits tend to attempt to take over a shaman's body. If the shaman finds itself unconscious or sleeping with a demon or spirit inside of him, the spirit will have full control. If a shaman is possessed by a significantly stronger demon or spirit, the spirit will have control. The shaman can attempt to regain control, but against much more powerful demons, doing so usually just results in a couple seconds of bodily control. For this reason, many shamans frequently perform this only when they are with other shamans who can exorcise them in case something goes awry. At any time the shaman may excorsize themselves as long as they are in control.

Total Integration: At 10th level, the reishi may fully integrate with a spirit, causing that spirit to completely inhabit the spirit shaman's body for 1 minute. During this time, the shaman's body itself undergoes a change, becoming a physical manifestation of the spirit's body itself.

Complete Summon: At level 15, a reishi can fully summon the fully manifested form of its spirit for a short amount of time (1 minute per level per day).

Kekkaishi:

Kekkai: At level 3 and beyond, a kekkaishi can create barriers (in the shape of cubes) where spirits cannot enter or leave. Spirits can disrupt this barrier assuming they are strong enough, and destroy it assuming they are stronger than the kekkaishi. The kekkaishi can interact with his barrier, passing through it or using it like a wall/table if he so chooses. The barrier appears to be a semi-translucent box of a specific color (chosen when you create your character) that takes about 10 seconds-your level to create. At level 4, the barrier works against corporeal entities besides yourself, but cannot destroy these entities (see below). Many tricks can be performed with these boxes, including making stairways, piercing spirits with super thin barriers and double or triple layering the barriers.

However, creating regular kekkai is a draining experience. The kekkaishi must spend at least 4 ki create the barrier. A barrier has a total size of 1 foot in each dimension for every 2 ki spent creating it. The kekkai must also spend 1 ki every second for each level for every 5 feet in all dimensions that the barrier extends.

So a 3rd level kekkaishi with 60 ki can make a 10 foot by 10 foot by 10 foot kekkai by spending 20 ki. Every 3 seconds, the kekkaishi must spent 2 ki or the barrier will be broken. Further damage can drain the kekkaishi's ki as well.

Destruction: At level 5 and beyond, a kekkaishi can destroy and spirit within its barrier assuming the barrier is solid for at least 10 seconds. Doing so usually takes the same amount of ki as creating a barrier.

Permanent Kekkai: At level 10, a kekkaishi can create a permanent barrier. The kekkaishi may only have one such barrier in place at a time. This barrier is 2x larger and stronger than normal (but may be shrunk/weakened if the shaman wishes).

Versatile Kekkai: At level 13, a kekkaishi can allow substances through its kekkai, open sections of a kekkai at will to allow entrance into his kekkai or effectively "add" its kekkai's mass to another kekkai (or subtract it).

String Kekkai: At level 15, a kekkaishi can create a kekkai so thin and malleable it functions like a living whip or string. This technique is used mostly to bind and torture spirits, but can also carry kekkai.

Spear Kekkai: At level 20, a kekkaishi can create extremely thin kekkai that are still stiff to use as "spears" to impale its enemies.

Destruction Mastery: At level 25, a kekkaishi can destroy corpoereal objects to some extent, although only non-living things (like dirt or weapons that are not nemuranai).

Keeper:

Keepers are those who literally protect temples. As their powers only work within their temples, they are best suited for NPCs and will therefore have no "official" stats listed here. There powers are also too chaotic to have a single list of abilities, ranging from manipulation of plants to the ability to control emotions, depending on the temple they protect and how close to the "sacred" of their temple they are.

Clans:

Ki-Rin Clan:

Bear Clan: The bear clan has a large number of specialty Gekkai that purposely are possessed by ancestors unwilling to pass on. They usually find themselves trying to finish their unfinished work, going to various households throughout the clan and saying "good-bye" to various relatives of the recently deceased and so-on. There work has made them some of the most popular Gekkai in the empire.

Wolf Clan:

Rabbit Clan: The rabbit have quite a fair number of shamans in their clan. From keepers of shrines to Tsukiyomi to Kekkai who ensure any evil spirits attracted to their blood magic don't go out of control. There is also a secret sect of Gekkai--their existence and allegiance to their clan is known, but not their allegiance to this sect.

Fox Clan:

Crane Clan:

Dragonfly Clan:

Sparrow Clan:

KitsuneWarlock
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Join date : 2011-11-13

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