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Post  KitsuneWarlock Sun Nov 13, 2011 4:04 pm

Gossip: Gossip is a powerful tool Courtiers can use to learn more than most other PCs in missions and plot arcs, as well as to implant false (or true) knowledge into the "gossip" of the courts.

Gifts and Favors: A way of tracking a special kind of "currency" only courtiers can use involving giving special "gifts" to others in return for favors later from that person. Courtiers can build webs of influence through this system, allowing them to get allies through allies and friends through friends, offering them many helpful rewards from people they will interact with in missions and plots (both NPCs and PCs). Basically its a method of debt collection, but with a good enough web of connections via this system, you can find yourself calling in high costing favors such as strong bodyguards, lots of money or rice or even assassinations.

After giving a gift, list it in your character sheet. You may turn this "gift" into a "favor" during a mission or plot (assuming you have someone who is affiliated to the party you originally gave the gift to and who has the power to turn that gift into a favor). Please note that the quality of the favor given is equivalent to the gift and the favor in question. So a high level favor like an assassination attempt requested from a paltry gift like a newly purchased sword (note: actually a taboo in many cases), would result in a rather paltry attempt at completing the favor (bungling assassins, low levels of secrecy concerning your identity and relation to the assassination attempt, etc...).

KitsuneWarlock
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Posts : 76
Join date : 2011-11-13

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